Skip to article

Getting started · An interactive read

How to Play Sudoku: Three Rules and Your First Proved Move

Read a classic Sudoku grid, distinguish a possible number from a forced one, and work through your first placement.

By ZUDOKUPublished Updated 5 min read + explore3 sources
A valid completed Sudoku highlights the centre cell and its row, column and box beside the digits 1–9.
Original vector illustration. The shaded row, column and box meet at the centre cell.

The idea to take away

Every digit you place must satisfy its row, column and box. Start with a move whose alternatives you can rule out.

9 × 9The classic gridSource ↗
3 rulesRows, columns and boxesSource ↗
1 reasonA placement needs proofSource ↗

A small set of rules, repeated across the grid

A classic Sudoku has 81 cells. Some contain starting digits, called givens; the others are yours to fill. Each row, column and outlined 3 × 3 box must contain every digit from 1 to 9 once. Nikoli states these same constraints in its publisher rules. [1]

The givens stay fixed. You are not choosing a pleasing arrangement, completing a numerical sequence, or adding the digits to a target. You are finding an arrangement compatible with all the clues at once. If a row already contains 8, writing another 8 in that row is forbidden even if its column looks clear.

Read one cell in three directions

Rows run horizontally and columns vertically. In this guide, r5c5 means row 5, column 5, counting from the upper left. Boxes are the nine regions separated by heavier lines. A row, column or box is also called a house.

The centre cell in the diagram belongs to the middle row, middle column and centre box. The highlighted cells are its peers: cells that cannot share its digit. Notice the overlap. A neighbouring cell may share both its row and box; checking it twice does not create an extra rule.

The centre cell is surrounded by its row, column and box peers.
Open full-size diagram (new tab)↗ A cell has three houses to satisfy. The diagram highlights the 20 distinct cells sharing at least one of them.

Keep the rules together

Before considering a digit, inspect the entire row, then the entire column, then the entire box. A digit that survives two checks may fail the third. Do not stop as soon as you find a convenient empty square.

These instructions describe classic Sudoku. A diagonal, cage or irregular region changes the constraints, so read the variant rules before using the same routine elsewhere. Conceptis distinguishes these formats in its rule catalogue. [2]

Keep large answers separate from small candidate notes. An answer says the cell is settled. A note says the digit has not yet been excluded. That distinction prevents an uncertain thought from silently turning into a permanent clue.

Make the first question small

Look at the row below. Eight digits are present: 1, 2, 3, 4, 6, 7, 8 and 9. The missing digit is 5. In a consistent puzzle, the remaining cell must therefore be 5. You do not need to inspect every other empty square before making this deduction.

Now imagine that both 5 and 8 are missing instead. The row tells you the two digits, but not their order. Check each empty cell's column and box. If one cell cannot contain 8, it must contain 5; the other then receives 8. If both digits still fit both cells, leave them unresolved. Having two possibilities is useful information, not an invitation to choose.

A row containing every digit except 5 is completed by placing 5 in column 5.
Open full-size diagram (new tab)↗ This is a row example, not a complete puzzle. Its single empty position makes the missing digit compulsory.

Ask about a cell, then about a digit

There are two convenient questions. What digits remain possible in this cell? Where can this particular digit go in this house? The first can reveal a naked single; the second can reveal a hidden single. Stuart's introductory examples explain both views. [3]

Try the second question with 7 in one box. Eliminate occupied cells, rows already containing 7, and columns already containing 7. If exactly one square survives, that is the placement. If several survive, you have found possibilities only. You can write them down or move to a different digit without losing the work.

Avoid three easy bookkeeping errors

Do not alter a given to repair a contradiction. Check your own recent answers and notes first. The fixed clues define the puzzle you are solving.

Do not count only the digits you remember seeing. Look across the full house, including the far end of a row or column. A distant 6 has exactly the same power to exclude another 6 as a nearby one.

Finally, update notes after a placement. If you place 3, remove candidate 3 from its row, column and box peers. Then inspect the changed cells. A fresh answer can leave another cell with one candidate, but old notes can conceal that result.

Finish the sentence before filling the cell

A useful explanation names both the target and the restriction: “r5c5 is 5 because every other digit is excluded,” or “this box's only place for 7 is r3c3.” Saying that a number does not immediately repeat is weaker; it shows permission, not necessity.

Check the short quiz, then open a Standard puzzle and practise one such sentence. If you get stuck, inspect a nearly complete house, switch from cells to digits, or add complete notes in one area. A hint can be useful when it explains the missing deduction. Finishing quickly is optional; understanding the move is the task here.

Go to the evidence

Sources & further reading

Research checked on 14 October 2026. Follow the original sources to explore the evidence and its limits.

  1. Nikoli — Sudoku rules

    The puzzle publisher's statement of the classic row, column and box rules.

  2. Conceptis — Sudoku rules

    Publisher documentation distinguishing classic Sudoku from variants.

  3. Andrew Stuart — Getting Started

    The solver author's introduction to forced placements; our examples are independently constructed.

Keep exploring

One idea leads to another.

Play a Sudoku